11. unknown by ultrav33

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ultrav33
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Re: 11. unknown by ultrav33

Postby ultrav33 » Sun Oct 05, 2008 1:01 pm

about, the starting money, each level there is a max betting price, how did u get 100,000?

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Rudy
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Re: 11. unknown by ultrav33

Postby Rudy » Sun Oct 05, 2008 1:30 pm

In meanwhile I tested your game about 20 times, every time with all kind of bets and your game is very buggy.

- No matter how much I bet you always win the same (13000, 25000, 35000) That is very bad!

- And why is there a minimum bet? (I think 10%) When a gamer wish to bet $10 then it should be fine. And of course he can win let us say max $100
If he wish to bet $1000 then he can win max $10,000. But that's not true in your game! In your game the bet is not important. It's even worst! eg. You start with $25000, you bet $2500 you always will get $35000. When you start with 25000 and you bet $20000 then you also win $35000!

- When I bet the max I have, then it says that I have no money anymore and it's game over? That's also very wrong!

- I also have no idea why you show a score. Casino games go about money, not scores.

- When I shoot ALL poker chips, all with a perfect score and so, then I lose my bet. When I miss some then I win! Also not good!

- And where is the lucky factor?

The game itself is very nice and I love it, but the betting system doesn't work as it should be.

note: about the 100,000, I was wrong, I looked at the score and not the money. Maybe it was over 10,000 and not 100,000. A casino game doesn't need a score! Very confusing and completely useless

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Re: 11. unknown by ultrav33

Postby Rudy » Sun Oct 05, 2008 1:55 pm

A proposal:

level 1:
let 100 poker chips fall and it must be very hard to shoot them all.
give 60 (blue) chips a value of bet x 0.002 (eg bet was $1000 > $2/chip. Thus by shooting all 60 chips: $120)
give 36 (green) chips a value of bet x 0.005 (eg bet was $1000 > $5/chip. Thus by shooting all 36 chips: $180)
give 1 blue or green chip a value of bet x 0.2 (eg. bet was $1000 > $200)
give 1 blue or green chip a value of bet x 0.5 (eg. bet was $1000 > $500)
give 1 blue or green chip a value of bet x 2 (eg. bet was $1000 > $2000)
give 1 blue or green chip a value of bet x 5 (eg. bet was $1000 > $5000)

note: Do not give the high value chips another colour or so! The gamer may not see if it is a super chip or not. But you do can show the money he earns of that chip after shooting it. That would be better than saying "Perfect shot" or so ;)

So, let us say the gamer makes a bet of $1000.
When he missed everything he got $0 (so he lost $1000)
When he shot them all he got 5000+2000+500+200+180+120=$8000

If the gamer made a bet of $5, he can win max $40
If the gamer made a bet of $50, he can win max $400
etc...

For level 2: Let 150 chips fall (90 blue ones of bet x 0.002, 56 green ones of bet x 0.005, 1 of bet x 0.2, 1 of bet x 0.5, 1 of bet x 2, 1 of bet x 5)

For level 3: Let 200 chips fall (120 blue ones of bet x 0.002, 76 green ones of bet x 0.005, 1 of bet x 0.2, 1 of bet x 0.5, 1 of bet x 2, 1 of bet x 5)

For level 4: Let 250 chips fall (150 blue ones of bet x 0.002, 96 green ones of bet x 0.005, 1 of bet x 0.2, 1 of bet x 0.5, 1 of bet x 2, 1 of bet x 5)

and so on...

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Re: 11. unknown by ultrav33

Postby ultrav33 » Sun Oct 05, 2008 1:57 pm

ok, so should i remove the max bet, and minimum bet, and i put this because if someone bets too high they will not have enough chips to complete, but if u think its not needed i will remove it, i will change the score caption to money. and try to fix the other bugs you found.

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Re: 11. unknown by ultrav33

Postby Rudy » Sun Oct 05, 2008 1:58 pm

Did you read my second post (the proposal I made)? ;)

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Re: 11. unknown by ultrav33

Postby ultrav33 » Sun Oct 05, 2008 2:00 pm

Rudy wrote:A proposal:

level 1:
let 100 poker chips fall and it must be very hard to shoot them all.
give 60 (blue) chips a value of bet x 0.002 (eg bet was $1000 > $2/chip. Thus by shooting all 60 chips: $120)
give 36 (green) chips a value of bet x 0.005 (eg bet was $1000 > $5/chip. Thus by shooting all 36 chips: $180)
give 1 blue or green chip a value of bet x 0.2 (eg. bet was $1000 > $200)
give 1 blue or green chip a value of bet x 0.5 (eg. bet was $1000 > $500)
give 1 blue or green chip a value of bet x 2 (eg. bet was $1000 > $2000)
give 1 blue or green chip a value of bet x 5 (eg. bet was $1000 > $5000)

note: Do not give the high value chips another colour or so! The gamer may not see if it is a super chip or not. But you do can show the money he earns of that chip after shooting it. That would be better than saying "Perfect shot" or so ;)

So, let us say the gamer makes a bet of $1000.
When he missed everything he got $0 (so he lost $1000)
When he shot them all he got 5000+2000+500+200+180+120=$8000

If the gamer made a bet of $5, he can win max $40
If the gamer made a bet of $50, he can win max $400
etc...

For level 2: Let 150 chips fall (90 blue ones of bet x 0.002, 56 green ones of bet x 0.005, 1 of bet x 0.2, 1 of bet x 0.5, 1 of bet x 2, 1 of bet x 5)

For level 3: Let 200 chips fall (120 blue ones of bet x 0.002, 76 green ones of bet x 0.005, 1 of bet x 0.2, 1 of bet x 0.5, 1 of bet x 2, 1 of bet x 5)

For level 4: Let 250 chips fall (150 blue ones of bet x 0.002, 96 green ones of bet x 0.005, 1 of bet x 0.2, 1 of bet x 0.5, 1 of bet x 2, 1 of bet x 5)

and so on...


wow. i don't think i have the skill to do that lol, because i do not know how to multiply in game maker with other variables and such.

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Re: 11. unknown by ultrav33

Postby Rudy » Sun Oct 05, 2008 2:05 pm

I am sure it's not that difficult to do it, but I never worked with gamemaker so I cannot tell you how. But there are here many very experienced game creators who do can help ;)
eg. IMHO ExC is a guru in gamemaker :D

Besides you also could use Randomize to determine the value of a chip (maybe by the OnClick event of a chip). I am good in maths, so I can help with that. I only don't know how gamemaker works ;)

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Re: 11. unknown by ultrav33

Postby ultrav33 » Sun Oct 05, 2008 2:16 pm

there is a randomiz in chips, each type of chip give 4 different scores, and they all move in different speeds.

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Rudy
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Re: 11. unknown by ultrav33

Postby Rudy » Sun Oct 05, 2008 2:19 pm

Is there an OnClick event as well? If so, please show me the procedure (source code) of that event. Maybe I can help then to write the code you need for the score system ;)

ultrav33
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Re: 11. unknown by ultrav33

Postby ultrav33 » Sun Oct 05, 2008 2:33 pm

the scores are seprated into the message that pop up, like good job, perfect, etc, and each one gives diffrent scores, i made it a bit confusing lol, you can get the whole source of my game, but u said you are not good with gm, so that wont help.


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