Final versions

Genetix
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Re: Final versions

Postby Genetix » Thu Sep 11, 2008 12:16 am

btw Mugen until when are you going to be accepting updates ? Because I'll probably release another one, but if you don't want to o you can't test the incoming version, no problem, I understand perfectly. :D

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Mugen9s
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Re: Final versions

Postby Mugen9s » Thu Sep 11, 2008 1:31 pm

Ive set myself to do my school coursework from now till 15th than download the updates, so that my deadline i guess. Right now im stumped with tons of work so i have to keep organised :o
R.I.P Rudy. You will always remain in our hearts and prayers.

Alex Riva
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Re: Final versions

Postby Alex Riva » Thu Sep 11, 2008 7:33 pm

My Pros/Cons for the games:
---
Caiman Soccer by GenetiX
Pros:
- good AI
- many teams
- retro style arcade fun and feeling!!!(it reminds me a lot an old coin-op with a track-ball to control the players :) )
- professional look and presentation
Cons:
- the player control is a bit woody
---
Croco in the Sewage by Prince Of Sorrow / Sami Khanfor
Pros:
- great animation and hand-drawn graphics
- good gameplay
Cons:
- minor collision problems
---
CaiCroc Adventure by Nicholas
Pros:
- good loderunner/manic miner style game concept
- many levels
Cons:
- bad collision system mostly in jumps and climbs
- simple graphics
---
Ocai by CForr
Pros:
- stylish graphics
- very good movement and 2d physics
- original concept
Cons:
- a bit repetitive after a while
---
The Piranha River by frca
Pros:
- simple but fun
Cons:
- repetitive gameplay
---
I will send a PM to Rudy with my vote, anyway congrats to all the game creators for their good works! :D

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Rudy
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Re: Final versions

Postby Rudy » Thu Sep 11, 2008 8:45 pm

Thanks for your votes, Alex :pals:

I replied you with my votes, so cheating is as good as impossible :D

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Re: Final versions

Postby CForr » Thu Sep 11, 2008 9:05 pm

Thanks for the feedback Alex. :)


(BTW Rudy, did you get around that problem you were having with level three of my game? Thinking about it some more... if it always happened no matter how many times you play-tested that level, then I don't think it was a bug with my code - since the missing 'spot' that should have appeared would have randomized each time.

I have tested some more and found that the randomization is working fine no matter which test machine I use.)
Play Ocai at

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Rudy
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Re: Final versions

Postby Rudy » Thu Sep 11, 2008 9:39 pm

I tested on another computer (my son's one) and had no problem, so I don't think you have to worry about. ;)
Maybe it was my poor graphic card. It's not the first time it forgot to show something :( I don't trust my own computer anymore ;) :D

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Re: Final versions

Postby CForr » Thu Sep 11, 2008 9:48 pm

Ha! Well it's good to hear that I'm not inept at tracking bugs (a couple had to be resolved between alpha and version 1.0).

I know that fixing it wouldn't make a difference, given how close we are to the final deadline, but I always like to fix as much as I can. :tongue:
Play Ocai at

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MaRo
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Re: Final versions

Postby MaRo » Sun Sep 14, 2008 11:37 am


Nicholas
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Re: Final versions

Postby Nicholas » Sun Sep 14, 2008 4:55 pm

wb MARO


R.I.P Rudy. You will always remain in our hearts and prayers.

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Rudy
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Re: Final versions

Postby Rudy » Sun Sep 14, 2008 6:45 pm

Hi MaRo!!! :pals: :ooh: :ooh: :ooh: :ooh:

@everyone:

I got the votes of GeertV too (he was also judge for the car contest) ;) :ooh: :ooh:

I only need the votes of Mugen9s and then we know the winners ;) :D


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