Knights of Dillaria 3

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Koopaboy
Posts: 13
Joined: Fri Jul 04, 2008 12:51 pm

Knights of Dillaria 3

Postby Koopaboy » Wed Aug 15, 2012 3:21 pm

Hello friends!Haven't been here for some time,what's new?

Last 2 years I have been working on a sequel to my RPG series Knights of Dillaria.However I wasn't working all the time,there were times when
the project was in development hell,because I don't have the time to make games anymore and it seems that I have to quit my hobby.
But I realized that the game is almost done and that it would have been shame,not to finish it.So practically this is my swan song.But now to the game.

Knights of Dillaria 3 is a classic turn-based RPG with adventure and exploration elements
and a sequel to Knights of Dillaria:Twin Worlds.

KOD3 is the first game in the series to use MODE 7 engine which creates semi-3D graphics
with adjustable camera,large worlds and realistic shadows.

The game also uses realtime clock.Game's enviroment changes according to real time.Is it night in real life?
Than there's also night in the game.Shops are closed during night,different
enemies lurk in the fields and forest during different times of day and so on.

Enviroment is also affected by dynamic and non-scripted weather system.
Rain,storms,cloudy,fog...the weather system isn't just for show but it also
affects your stats in battle.

Knights of Dillaria 3 has one goal,but multiple ways to reach it,making the game
very nonlinear.The progress completely depends on the player.

The game is 70% done,you can watch the progress on my developer blog here: http://www.dillaria3.webs.com

Here are some screenshots

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