I'm currently working on a new game called The Doodle Thing's Color Quest. It's the sequel to The Doodle Thing, with many improvements from the original. While The Doodle Thing's Color Quest is an unfair platformer, I try to use a variety of traps, not just the 'insta-kill' ones. I'm using traps that can not only kill you instantly, but also traps that require you to think (invisible blocks with a hint on where they are), traps that initiate panic (random laser wall chases you at a very fast speed), and traps that alter how you play a level (inverse controls). The Doodle Thing's Color Quest is planned to have 20 levels, each level with a sketch (normal) and color (hard) variation, totaling up to 40 levels. There will also be a mini-boss and a boss fight, each with their sketch and color variations.
Fun fact: The Doodle Thing's Color Quest is my first game in pure GML.
Download Version 0.1.0: http://www.box.com/s/xsh2xvn2zk7f5aklkvl5
-First alpha release
-10 sketch levels
Game abruptly ends after mini-boss.