(WiP) The Doodle Thing's Color Quest

Image
User avatar
11clock
Frequent visitor
Posts: 53
Joined: Sun Aug 29, 2010 4:02 am
Are you a spam bot?: NO
Contact:

(WiP) The Doodle Thing's Color Quest

Postby 11clock » Sat Jan 07, 2012 8:58 pm

WARNING: THIS GAME IS VERY CHALLENGING AND IS DESIGNED FOR HARDCORE GAMERS. CASUAL GAMERS BEWARE!

I'm currently working on a new game called The Doodle Thing's Color Quest. It's the sequel to The Doodle Thing, with many improvements from the original. While The Doodle Thing's Color Quest is an unfair platformer, I try to use a variety of traps, not just the 'insta-kill' ones. I'm using traps that can not only kill you instantly, but also traps that require you to think (invisible blocks with a hint on where they are), traps that initiate panic (random laser wall chases you at a very fast speed), and traps that alter how you play a level (inverse controls). The Doodle Thing's Color Quest is planned to have 20 levels, each level with a sketch (normal) and color (hard) variation, totaling up to 40 levels. There will also be a mini-boss and a boss fight, each with their sketch and color variations.

Fun fact: The Doodle Thing's Color Quest is my first game in pure GML.

Download Version 0.1.0: http://www.box.com/s/xsh2xvn2zk7f5aklkvl5

Image

Image

Version History:
Version 0.1.0
-First alpha release
-10 sketch levels
-Mini-boss fight
Game abruptly ends after mini-boss.

Nicholas
Site Admin
Posts: 2903
Joined: Sat Jun 14, 2008 9:53 am
Are you a spam bot?: NO
Location: Malta
Contact:

Re: (WiP) The Doodle Thing's Color Quest

Postby Nicholas » Sun Jan 08, 2012 9:44 am

Looking nice already!
Nyphoon

R.I.P Rudy. You will always remain in our hearts and prayers.


Return to “WIP - Software under development”

Who is online

Users browsing this forum: No registered users and 1 guest