AttaStick

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Kevin
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Re: AttaStick

Postby Kevin » Mon May 03, 2010 1:57 pm

At this point none of us can really tell if it's too fast or too slow without having actual levels and similar content along with the engine. Maybe you should leave it as it is for the moment and start to work on that again when you have gameplay included.

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Re: AttaStick

Postby Nicholas » Mon May 03, 2010 2:44 pm

That's the reason for my thinking. Believe me, there won't be an easy level.
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Re: AttaStick

Postby Nicholas » Tue May 04, 2010 1:36 pm

Animations coming much better! New version beginning of next week.
Nyphoon

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Re: AttaStick

Postby Dark Bloom » Wed May 05, 2010 1:59 pm

the game looks sweet and hard mouse control but the player gets stuck at the walls when i try to jump and the views aren't set add some music and it will be da best :D
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Re: AttaStick

Postby Nicholas » Wed May 05, 2010 2:00 pm

Collisions with walls will be fixed in next version. Music will be in the version after the next.
Nyphoon

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Re: AttaStick

Postby Nicholas » Wed May 12, 2010 10:48 am

I am happy to announce that a level-maker will be included. User-Made Levels will be available on my site. Users can also upload theirs.
Nyphoon

R.I.P Rudy. You will always remain in our hearts and prayers.

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Dev
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Re: AttaStick

Postby Dev » Thu May 13, 2010 8:21 am

Cool feature :)

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Re: AttaStick

Postby Nicholas » Thu May 13, 2010 1:53 pm

I have designed Plan A for the game to be Spam free.
Nyphoon

R.I.P Rudy. You will always remain in our hearts and prayers.

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Re: AttaStick

Postby Nicholas » Sun Jul 25, 2010 5:36 pm

Long Time No See! But I am not dead yet. I am currently exploring the possibility of changing all sprites to 3D. This means no stickman, but cooler graphics. I am happy to know what you would like as main character instead of stickman.
Nyphoon

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Re: AttaStick

Postby Nicholas » Sat Jul 31, 2010 8:27 am

Yesterday I made quite a startling discovery. I was searching for emulators and found one that could emulate Wii games. What's so startling, you say? The startling part is that this Wii emulator uses the same exact technique my game(AttaStick) uses i.e. reads the position of the mouse in the window and acts depending on where it is.

Also, I will still be using a stickman but he will be in 3D(although visible as 2D ingame). This will happen so that the character's sprites will be upto 100 times more efficient(because of 3D bones) making the sprite's speed controllable i.e. if the character is moving with a speed of 1, the sprite/object will move at a smaller pace without losing any quality.
Nyphoon

R.I.P Rudy. You will always remain in our hearts and prayers.


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